QORPO / How a gaming token buyback works, step by step
ExplainerBuyback and burn$QORPO

How a gaming token buyback works, step by step

RB
Rastislav BakalaCEO, QORPO · updated 8 October 2026
@RastislavBakala

"Revenue buys the token back" is a sentence every gaming token uses. Here is what it actually means in QORPO, which revenue counts, where the tokens go and how you can check it yourself instead of trusting us.

Short answer

QORPO uses revenue from its games (capsule packs, cosmetics, marketplace fees, paid releases) to buy $QORPO on the open market. Part of what is bought is burned, which lowers supply, and part is kept to fund the next games. Buybacks and burns are on chain transactions, so anyone can verify them on Etherscan or BscScan.

The flow

  1. Players spend. Capsule packs and cosmetics in AneeMate, marketplace fees, paid releases of games and the Tamitos series.
  2. Revenue is converted. Fiat and stablecoin revenue is used to buy $QORPO on exchanges and decentralised markets, which creates real buy pressure instead of emissions.
  3. Part is burned. Burned tokens are sent to an address nobody controls, so circulating supply goes down permanently.
  4. Part funds the next games. Tokens kept in the treasury pay for development, so the studio keeps shipping products that generate the next buyback.

Why buybacks beat emissions

Most gaming tokens pay players with newly minted tokens. That is inflation: every reward dilutes every holder, and the price can only go down unless new buyers arrive faster than new tokens. A buyback is the opposite. It takes money from outside the token and brings it in. The token only benefits when the products sell, which is the correct alignment: holders win when players are happy.

How to verify it yourself

Where staking fits

Staking is separate from the buyback. Stakers earn daily Community Points by level and APY tiers up to 30% from the staking contract, plus a free daily spin. The buyback supports the token everyone holds; staking rewards the people who lock it. Stake $QORPO.

6 yrsbuilding games
0hacks
124k+commits all time
ETH + BNBone token, two chains

Honest limits

A buyback is only as big as the revenue behind it. AneeMate is in Early Access and free, so today's buybacks are small, and we would rather say that than invent a number. What we commit to is the mechanism and the proof: as the games sell, the buys show on chain, and the games themselves show on the live page.

Keep reading

Questions people ask

What is a token buyback?

The project uses its own revenue to buy its token on the open market. In QORPO the revenue comes from games and part of the bought tokens is burned.

What is burning?

Sending tokens to an address nobody can access, which permanently removes them from circulation and lowers supply.

How can I verify QORPO buybacks?

On Etherscan or BscScan for the $QORPO contract 0x22514ffb0d7232a56f0c24090e7b68f179faa940: transfers to the burn address and treasury movements are public.

Does buying $QORPO guarantee a return?

No. The buyback ties the token to product revenue, it does not set a price. $QORPO is a micro-cap and can lose value. Not financial advice.

Plain talk: $QORPO is a micro-cap token. It can move sharply both ways and can lose all its value. Nothing on this page is financial advice. Everything we claim about the studio is verifiable on the live page and on GitHub.